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361. The Golden Joystick Awards: Vote for EVE Online! - in EVE General Discussion [original thread]
Originally by: Trypho IMO. CCP does deserve the award, they bring a better gaming experience then anyone else in the market can. Offcourse there are issues with servers and other "annoyances", but still no other MMO comes even remotely clo...
- by Jack Target - at 2007.08.08 12:22:00
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362. Learning Skills - To Max or Not to Max - in Skill Discussions [original thread]
I've maxed all my learning skills except advanced learning for charisma. This is because I intend to play for a long time. I am particularly looking forward to the graphics overhaul and ambulation.
- by Jack Target - at 2007.08.07 21:35:00
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363. Firetail recon/scout setup - in Ships and Modules [original thread]
One advantage of the Firetail is that it can act as a lure. If you de-cloak infront of the enemy, nothing says "Hit me now, ask me how" like a Firetail. You could have the enemy chasing you anywhere you like while your corp bring in a gank fleet.
- by Jack Target - at 2007.08.07 21:23:00
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364. Firetail recon/scout setup - in Ships and Modules [original thread]
Edited by: Jack Target on 07/08/2007 20:46:01 Firetails are probably too expensive to be used as tacklers and not cost effective as mission runners. Therefore, I think Firetails are best used as T1 frigate recon/scouts. What do you think o...
- by Jack Target - at 2007.08.07 20:44:00
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365. The Golden Joystick Awards: Vote for EVE Online! - in EVE General Discussion [original thread]
I empathise lag is annoying, but if Eve Online doesn't win, another game will. WoW will win in another catagory - Game of the Year. So don't worry about WoW not winning something! I think CCP are doing the best they can to speed the server up....
- by Jack Target - at 2007.08.07 16:58:00
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366. The Golden Joystick Awards: Vote for EVE Online! - in EVE General Discussion [original thread]
Edited by: Jack Target on 07/08/2007 13:11:56 I think CCP are working as hard as they can to eliminate lag/desynch. Rather than considering just negatives, consider the achievements: Eve Online is evolving (server and software getting f...
- by Jack Target - at 2007.08.07 13:08:00
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367. The Golden Joystick Awards: Vote for EVE Online! - in EVE General Discussion [original thread]
Eve Online has made it through to the Golden Joystick Awards final on two catagories! Online Game of the Year PC Game of the Year If Eve Online wins, you can read all about it in the press! You can cast your vote on the link below: The Go...
- by Jack Target - at 2007.08.07 11:35:00
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368. Eve moves up one place again in the 'Highest Ranked MMORPGs' list - in EVE General Discussion [original thread]
Eve Online has moved up yet another ranking over the past few days! This is MMORPG.com's list of best MMORPGs today: 1) Rating: 8.3 EverQuest II 2) Rating: 8.3 Lord of the Rings Online 3) Rating: 8.3 Guild Wars 4) Rating: 8.3 EVE Online 5) Rat...
- by Jack Target - at 2007.08.06 14:52:00
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369. Faga.. Ahem.. Vagabond - in Skill Discussions [original thread]
Edited by: Jack Target on 06/08/2007 14:38:47 Originally by: Laughing Mime Originally by: Jack Target Vagabond targeting range: 75km if HAC skill level is 5, 70km if skill level 4. Fleet Stabber targeting range: 55km Stabber ...
- by Jack Target - at 2007.08.06 14:38:00
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370. Faga.. Ahem.. Vagabond - in Skill Discussions [original thread]
Edited by: Jack Target on 06/08/2007 12:13:54 Originally by: Laughing Mime Edited by: Laughing Mime on 06/08/2007 05:15:50 Fleet stabber does not help so much with flying a vaga due to the lack of falloff and for this reason is a m...
- by Jack Target - at 2007.08.06 12:05:00
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371. Covops setup for running blockades (valuable items transport) - in Ships and Modules [original thread]
Edited by: Jack Target on 06/08/2007 06:22:04
- by Jack Target - at 2007.08.06 06:21:00
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372. Covops setup for running blockades (valuable items transport) - in Ships and Modules [original thread]
Edited by: Jack Target on 06/08/2007 06:00:06 Originally by: Vicious Phoenix If it's that valuable get a carrier to haul it for you. I agree, a carrier is better than covops for the purposes of transporting. However, it probably ta...
- by Jack Target - at 2007.08.06 05:58:00
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373. Covops setup for running blockades (valuable items transport) - in Ships and Modules [original thread]
By the way, thank you everybody for your input! Lots of really good ideas!
- by Jack Target - at 2007.08.05 23:44:00
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374. Covops setup for running blockades (valuable items transport) - in Ships and Modules [original thread]
Originally by: achoura You want a cheetah to live? Cloak (cov), Probes (not needed but smart) Mwd though which fits varies on skills, if you use a probe launcher you need a ss or gn mwd over a tii. In all honesty though, you really are b...
- by Jack Target - at 2007.08.05 23:35:00
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375. Covops setup for running blockades (valuable items transport) - in Ships and Modules [original thread]
Edited by: Jack Target on 05/08/2007 23:15:20 Here is Akita's 'stay cloaked' setup. You have 168.25 CPU to spare: High 1x Covert Ops Cloaking Device T2 (Nothing else in highs) Mid 2x ECM - Multispectral Jammer T2 1x 'Cetus' ECM Shockwav...
- by Jack Target - at 2007.08.05 23:14:00
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376. Covops setup for running blockades (valuable items transport) - in Ships and Modules [original thread]
Based on all of the above advice, this should be the perfect solution (and it fits with 192.25 CPU to spare!) High 1x Covert Ops Cloaking Device T2 (Nothing else in high to save CPU) Mid 1x 1mn MWD T2 1x Small Capacitor Battery T2 1x 'Cetu...
- by Jack Target - at 2007.08.05 22:20:00
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377. Covops setup for running blockades (valuable items transport) - in Ships and Modules [original thread]
By the way, other covops ships could do a good job: Minmatar - Cheetah - fastest by a long way, ok armor and shields. Amarr - Anathema - best armor HPs, decent shields. Gallente - Helios - good armor HPs and shields, best number of middle slots f...
- by Jack Target - at 2007.08.05 21:42:00
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378. Covops setup for running blockades (valuable items transport) - in Ships and Modules [original thread]
Thanks! By the way, you can also fit an extra shield extender with 230.75 CPU to spare! So now it looks like this: High 1x Covert Ops Cloaking Device T2 (nothing else to save power for shields versus smartbomb attacks at gate camps) Medium 1...
- by Jack Target - at 2007.08.05 21:30:00
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379. Covops setup for running blockades (valuable items transport) - in Ships and Modules [original thread]
Edited by: Jack Target on 05/08/2007 21:05:32 By the way, I used QuickFit to work out the setup. However, I might have done something wrong because to run a cloak, a MWD, and two small shield extenders took a lot of capacitance.
- by Jack Target - at 2007.08.05 21:05:00
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380. Covops setup for running blockades (valuable items transport) - in Ships and Modules [original thread]
Edited by: Jack Target on 05/08/2007 20:45:45 Can you improve this Cheetah setup? It's purpose is to transport highly valuable goods for trading between Jita 4-4 and 0.0. Therefore, please suggest fittings regardless of cost if you think ...
- by Jack Target - at 2007.08.05 20:45:00
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